AI Insights · Timothy · July 2022
Top 5 Stickman Games Performance in Central America - Q2 2022
Discover how the top 5 Stickman games fared in Central America during Q2 2022, with insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Stickman games on a unified platform in Central America showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each title’s trends during the quarter.
Stickman Warriors from SkySoft Studio saw a significant increase in weekly revenue, peaking at around $551 in the week of May 23. Weekly downloads experienced a notable rise, reaching approximately 125K in the week of May 9. The game also maintained a strong user base, with weekly active users peaking at 454K in mid-May.
Supreme Duelist by Neron's Brother had a relatively stable revenue stream, averaging around $10 per week. Weekly downloads showed a downward trend, starting at 80K at the end of March and dropping to about 64K by the end of June. Despite this, the game retained a high number of active users, maintaining figures around 851K at the beginning of the quarter and ending with 762K.
Red and Blue Stick: Animation from Great Arcade Games had modest weekly revenue, with a slight increase to $30 in mid-May. Downloads fluctuated throughout the quarter, with a low of 27K in mid-May and a high of 109K at the end of March. The active user base saw a peak of 313K in late March before stabilizing around 306K by the end of June.
Stick Party 234 MiniGames by PlayMax Game Studio showed a decline in weekly revenue, starting at $121 and dipping to around $84 by the end of June. Downloads remained relatively stable, averaging around 55K to 60K throughout the quarter. The game maintained a solid active user base, peaking at 645K in mid-April and ending the quarter with approximately 616K users.
Ragdoll Turbo Dismount from LAFUL FULA had a volatile revenue stream, peaking at $975 in mid-April but dropping to minimal values in subsequent weeks. Downloads showed a significant spike to 225K in early April before settling around 14K by the end of June. Active users mirrored this trend, peaking at 248K in mid-April and declining to about 41K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.